Gothic effigy
A guide to dark visibilities
By David Annwn Jones
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- Format: Hardcover
- Pages: 280
- Price: £85.00
- Published Date: January 2018
Description
Gothic effigy brings together for the first time the multifarious visual motifs and media associated with Gothic, many of which have never received serious study before. This guide is the most comprehensive work in its field, a study aid that draws links between a considerable array of Gothic visual works and artifacts, from the work of Salvator Rosa and the first illustrations of Gothic Blue Books to the latest Gothic painters and graphic artists. Currently popular areas such as Gothic fashion, gaming, T.V. and film are considered, as well as the ghostly images of magic lantern shows.
This groundbreaking study will serve as an invaluable reference and research book. In its wide range and closely detailed descriptions, it will be very attractive for students, academics, collectors, fans of popular Gothic culture and general readers.
Reviews
'With 60 luscious black and white illustrations, Gothic Effigy is a real feast for the eyes as well as a stimulating and encyclopaedic intervention in Gothic Studies. The book takes its readers on an ambitious journey through the various histories of Gothic visual media, most of which have only peripherally been the subject of academic attention. Bringing together traditional architecture, sculpture and painting with more modern artistic and ludic ephemera like jewellery, Halloween hayrides and graffiti, David Annwn Jones's new book proves to be original, erudite, approachable and necessary. Nothing short of an instant classic.'
Dr Xavier Aldana Reyes, Senior Lecturer in English Literature and Film at Manchester Metropolitan University
Contents
Introduction
Chapter 1
1.1 Gothic and Gothic Revival architecture
1.2 Graveyards, crypts and mausolea
1.3 Ruins
1.4 Follies and gardens
1.5 Décor, domestic furniture and uncanny household items
1.6 Theatre and stage
1.7 Masquerade, Halloween and Gothic as pageant and immersive spectacle
1.8 Dance and mime
Chapter 2
2.1 Early painting to the eighteenth century
2.2 Painting: Goya to Giger and after
2.3 Engravings: icons of ancestral fear
2.4 The macabre graphic art of the Blue books and Penny Dreadfuls
2.5 Revivified and spectral portraits: Otranto's yawning picture to M.R. James's 'The Mezzotint'
2.6 Uncanny signs and posters
Chapter 3
3.1 Sculptors and statuary
3.2 Wax simulacra
3.3 Dolls, effigies, mommets and poppets
3.4 Moving statues and automata
3.5 Tableaux vivants and poses plastiques
3.6 Cabinets of curiosity
3.7 Postmodern Gothic sculptures and figurines
3.8 Taxidermy
Chapter 4
4.1 Ghost machines: the Satanic Eidophusikon and peepshows
4.2 Phantasmagoria and magic lanterns: E-A Roberston's lantern-of-fear
4.3 Stereoscope 'Diableries'
4.4 'Pepper's Ghost' and the domestic lantern horror show
4.5 Eerie sight machines, zoetropes and the whirling witches of Plateau's
Phenakistoscope
4.6 Gothic Kinetoscopes to early American horror film
4.7 Gothic films, from silents to electronic movie making
4.8 Gothic TV
Chapter 5
5.1 Gothic comics, graphic novels and icons
5.2 Silhouettes, Ombres Chinoises and shadowgraphs
5.3 Damnable lithographs: Louis Boulanger's Satanic 'La Ronde de Sabbat'and the dark barbarism of the 'lapidary art'
5.4 Dressed, adorned and altered prints and books
5.5 Leporellos, moving books and monstrous concertina texts
5.6 Gothic calendars
Chapter 6
6.1 The dark hold of Daguerreotypes and early photography
6.2 Mourning and spirit photographs
6.3 Gothic collage, photocollage and shadow boxes
6.4 Haunts, great houses, cadavers and ossuaries: the photography of Simon Marsden and Paul Koudounaris
6.5 Modern photography
Chapter 7
7.1 Gothic scripts, fonts, ciphers and calligraphy
7.2 A dark chaos of marbled papers
7.3 Gothic labelling, packaging and ads
7.4 Graffiti, curses, sigils and heraldry
7.5 Tapestries and embroidery
7.6 Book covers and magazine covers
7.7 Record and CD cover art
Chapter 8
8.1 Gothic costume, ancient and modern
8.2 Gothic jewellery
8.3 'Gothic toys through Gothic glass'
8.4 Masks, weapons, and athames
8.5 Playing cards and the Tarot
Chapter 9
9.1 New media: the art of Gothic gaming and horror apps
9.2 Ghost trains
9.3 Horror environments and itineraries, escape rooms, Halloween hayrides and tourist attractions
9.4 Gothic installations
9.5 Performance art, body art, tattoos and facepaint
Index
Author
David Annwn Jones is Lecturer in English at the Open University