A cultural history of chess-players
Minds, machines, and monsters
By John Sharples
Book Information
- Format: eBook
- ISBN: 978-1-5261-2055-7
- Published Date: August 2017
Description
This inquiry concerns the cultural history of the chess-player. It takes as its premise the idea that the chess-player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chess's status as an intellectually-superior and socially-useful game, particularly since the medieval period. Yet, the chess-player is an understudied figure. No previous work has shone a light on the chess-player itself. Increasingly, chess-histories have retreated into tidy consensus. This work aspires to a novel reading of the figure as both a flickering beacon of reason and a sign of monstrosity. To this end, this book, utilising a wide range of sources, including newspapers, periodicals, detective novels, science-fiction, and comic-books, is underpinned by the idea that the chess-player is a pluralistic subject used to articulate a number of anxieties pertaining to themes of mind, machine, and monster.
Contents
Introduction: 'Of magic look and meaning': themes concerning the cultural chess-player
Part I: Minds
1 Sinner, melancholic, and animal: three lives of the chess-player in medieval and early-modern literature
2 'A quiet game of chess?': respectability in urban and literary space
3 Elementary: the chess-player and literary-detective
Part II: Machines
4 Future shocks: IBM's Deep Blue and the Automaton Chess-Player, 1997-1769
5 A haunted mind: Kasparov and the machines
6 'Everything was black': locating monstrosity in representations of the Automaton Chess-Player
Part III: Monsters
7 Red, black, white, and blue: American monsters
8 Performance notes: absence and presence in Reykjavik, Iceland, 1972
9 Kapow!: the chess-player in comic-books, 1940-53
Epilogue: exploding heads and the death of the chess-player
Index
Author
John Sharples is an independent historian